Lord Damage Counter
Obviously the game measures it in some way, otherwise the current tiebreaker wouldn't work.
Why do we need it? - Because if you're going to be measured in such a way, it'd be useful for teams tactics-wise if they knew what they needed/had.
How would I implement it? - Put it in the score section. We've got "Party Status", "Party Morale" and "Party Health". Why not add another section "Lord Damage". No numbers necessary, just a graph would do.
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